Computer science Lesson Plan
Class: 6th to 8th - Lesson:32 Animation

Purpose: Students should learn the usage of programming (Motion, Looks, Basic events, Variables, Operators, Custom events).

No. of Classes

Two or three classes (Teacher's decision).

Materials Required

Scratch 3.0.

Prior knowledge

Computational thinking Skills developed using problem-solving games without instructions.

Exercises

Exercise:1



Solutions



  • Link to copy solution program for exercise-1.
  • Link to copy another solution program for exercise-1.

  • Teacher's Instruction
    1. Teachers should teach the Students how to create Variables.
    2. Teachers should teach how to use Operators.
    3. Teachers should motivate Students to write an algorithm to create a story.
    4. Teachers should teach animations and the usage of GIF files.